Monday, May 26, 2008

Free Screenwriting Software? Yep! Meet SCRIPPED


I remember clearly when my friend and fellow (former) ‘Creative Screenwriting’ columnist Michael Lent urged me to “come toward the light.” It was in 2000, and we had just landed a page-1 rewrite deal. Michael used Final Draft and felt it would be easier to collaborate using it. But I resisted. I was perfectly happy using -- brace yourself -- Word Perfect 3.0. I had all my macros set up; it worked perfectly. Well, just one teensy weensy problem—pagination. See, because word processors don’t split up your dialogue properly over a page break, this had to be done manually. And when rewrite time comes around? Oh, what a nightmare. You have to remove all those “mores” and “continueds,” because the positions will shift as you edit the script. When at last I relented and got FD, and it was as if the heavens opened and the freakin’ angels sang “Shine On You Crazy Diamond.”

For those of you still toughing it out using a word processor for screenwriting, (about 25% of you based on the submissions to Coverage, Ink) you’re avoiding screenwriting software for one of two reasons—you’re bull-headed like me ;) or you can’t afford Final Draft or Movie Magic Screenwriter. I hear that. Seriously, they ain’t cheap!

But now along comes SCRIPPED, and it may just be the coolest screenwriter’s accoutrement since Trader Joe’s Pound-Plus dark chocolate bars. Scripped is 100% FREE *online* screenwriting software. You read that right -- it runs in your freakin’ browser!

So what do you get for your (no) money?

- Online-based, no downloading, saves everything
- All the basic script elements are present
- Can import from FD and Word, export as PDF (industry standard)
- Good shortcuts for the basic stuff - tab to next element, etc.
- Did we mention it’s free?

Scripped is the brainchild of UCLA MBA student Sunil Rajaraman, USC Peter Stark Producers' program grad Zak Freer, and Ryan Buckley, an “MIT/Harvard dual degree genius!” says Rajaraman, who also proudly notes Scripped recently signed Ed Burns to their advisory board.

A few years back, Rajaraman and Freer had come up with an idea for an online screenwriting magazine – but the mission statement changed when the duo discovered Buckley had already developed a collaborative writing tool. “The three of us came together and formed what is now Scripped. The story is actually much longer, and much more interesting, but I'll spare you,” laughs Rajaraman. Scripped team member Kristen Azzam, also a UCLA MBA student, tells us that Scripped now has a user base of over 5,000 writers from over 50 countries and all 50 states.

So what’s not to like? Well, Scripped is still in the beta stage. And it is not as of yet as intuitive and full-featured as the big boys, who have had many years and big development budgets to smooth all the wrinkles. Some issues facing Scripped: it doesn’t yet have a smart type feature, which slows it down and means extra typing for the writer; no automatic continueds in dialogue; no automatic parentheses for parentheticals, mores, etc., and there’s no way to jump directly to scenes. Rajaraman responds, “The features you suggested are all things we have in development, but are not yet released. The reason (they’re not available) just yet is because they slow down the application considerably -- which is the reason why Google Docs will never be MS Word, or Excel.” But Rajaraman notes that they are streamlining the interface and implementing more functionality constantly “to help writers complete their works in a more timely fashion,” he says.

In time, Scripped plans to add new features to empower writers (we can't say what yet). They already have over 6,000 screenplays in their database. They also have a great blog and newsletter themselves, and are working to build Scripped into an indispensable screenwriting resource and community. We say bravo! I like these guys. To check out Scripped, just go to scripped.com and give it a whirl. The price is right.

--Jim Cirile

Friday, May 09, 2008

Verbinski to direct "BioShock"

Wow! This is super cool. One of the best PC games ever made to be brought to life by a super talented director? Sign us up. If you haven't played BioShock yet, (see our article on best games for writers below) you're missing our on a truly cool, creepy and immersive world. It's escapism at its finest. Here's the press release from publisher Take Two Interactive:

May 9, 2008

2K Games announced today that it has reached an agreement for "BioShock," the universally acclaimed smash-hit video game, to be developed as a feature film by Universal Pictures. 2K Games, whose 2K Boston and 2K Australia studios developed "BioShock," is a video game publishing label of Take-Two Interactive Software, Inc.


The prospect of bringing this blockbuster game to life has attracted not only a major studio, but top Hollywood talent. Gore Verbinski, director of the "Pirates of the Caribbean" trilogy, is slated to direct and produce the BioShock movie. John Logan, Academy Award-nominated writer of "Gladiator," "The Aviator" and "Sweeney Todd," is in talks to do the screenplay.

The expected release date and terms of the agreement were not disclosed.

An original property developed by 2K Games, "BioShock" is one of the most successful new interactive entertainment franchises to launch in recent years. A critical and consumer hit, BioShock has sold more than 2 million units worldwide since its release in August 2007. A sequel to the game, "BioShock 2," is planned for a release in 2009.

"We are excited that 2K Games' vision for 'BioShock' will be carried forward in a new medium," said Strauss Zelnick, Chairman of Take-Two. "'BioShock' has been hailed as one of the most highly cinematic and richly plotted titles in interactive entertainment, making it extremely well-suited to film. In partnering with Universal and Gore Verbinski, we have assembled a team that respects the uniqueness of 'BioShock' and will translate it into a powerful movie experience.”

Zelnick added, "Our ability to attract a major studio and unparalleled creative team speaks volumes about the strength of our 'BioShock' franchise. It also demonstrates how Take-Two is delivering value based on our strategy of creating and owning our industry’s most powerful intellectual property."

Christoph Hartmann, President of 2K Games, noted, "'BioShock' fans appreciate the depth and complexity of the game, and our partnership with Gore Verbinski will introduce the world of Rapture to an even wider audience. In addition to his impressive body of work, Gore is an avid video gamer and true fan of 'BioShock.' That was extremely important to us in deciding to move forward with this project."

Considered to be one the finest games in the history of interactive entertainment, "BioShock" unfolds as a deep and exciting adventure. Barely surviving a plane crash, the player lands in icy uncharted waters and discovers an undersea city called Rapture, a failed utopia whose citizens had embraced genetic engineering before the city descended into pure anarchy. Power and greed have run amok and the city has succumbed to civil war. It is a gripping game that forces the player to make complex moral choices. Fans have embraced "BioShock's" mysterious world filled with powerful technology and fascinating characters. "BioShock" is also renowned for its rich visual detail depicting a gorgeous Art Deco world set deep beneath the sea.

Monday, May 05, 2008

CI Client Wins Trigger Street Script of the Month

Screenwriter Mark Kratter's script WHERE THE DEAD GO, which he developed with me last year, has been named triggerstreet.com's script of the month! Kratter's writing chops are clearly on display in this thinking man's horror thriller about a geneticist sent to investigate a weaponized disease outbreak in Africa that gives the infected supernatural abilities. Kratter, a finalist in many contests (an earlier draft of this script was a quarterfinalist in last year's Writers on the Storm) clearly has big things ahead. Indeed, this bloody good script may well represent the future of horror, which for my money has burnt itself out lately with sadistic gore porn and lame CGI. The cool thing about WHERE THE DEAD GO is it always seems believable, no matter how fantastical things get--and did I mention it doesn't skimp on the blood?

So congrats again to Mark, and let's hope the SOM designation gets you some industry heat!

--Jim Cirile

Wednesday, April 23, 2008

Coverage Ink Client Sells Spec to Phoenix Pictures


Yeah! Now THAT'S what I'm talking about! I knew this one was a winner when I first read this script 3 years ago. There was incredible energy on the page, and Javier Rodriguez' action-packed Renaissance-era hitman story was unique and just damn cool. I hit him with a blizzard of notes but also a ton of encouragement. Empowered, Rodriguez didn't flinch and went on to deliver a polish that knocks your socks off. Which further proves my theory--if you're willing to listen to constructive criticism and put in some hard work, you will be rewarded. Check out the article on the sale from Variety.com:
Phoenix Pictures has snapped up Javier Rodriguez's spec script "The Heretic" and is fast-tracking the Renaissance-era action-adventure thriller.

Story revolves around a fallen priest-turned-hitman sent by a rogue archbishop to assassinate Martin Luther, only to discover that not everyone is telling the truth.

Phoenix's Mike Medavoy, Arnie Messer and David Thwaites will produce. Michael Connolly of Mad Hatter Films, which manages Rodriguez, will exec produce.

Phoenix plans to start production by the first quarter.

Phoenix is in production on action-thriller "Shutter Island," starring Leonardo DiCaprio and directed by Martin Scorsese, and announced last week that it's partnering with Gold Co. on "Amish Gone Wild." It's beginning production next month on spy thriller "Shanghai," helmed by Mikael Hafstrom.
Now is that kickass or WHAT? We say thee, huzzah! You rock, Javier!!!

Sunday, April 20, 2008

Coverage Ink and Writers Boot Camp present WRITERS ON THE STORM 3


Writers on the Storm 3 - 4/21/08 to 7/11/08

Hey, I heard you missed us! We're back! I brought my pencil! (apologies to Van Halen)

And back we are, Stormies, for the third go-round! The Storm has hit! And this year we're WAY outdoing ourselves. 10,000 bucks cash grand prize. Yep, we mean it! But that's not all. How about $4,500 in Creative Cash from Writers Boot Camp? That's right, the number one place to go to kick your writing into orbit has partnered with us, and we are stoked! We refer y'all to Writers Boot Camp all the time (almost half of the Coverage, Ink and Writers on the Storm reader teams -- so far -- are WBC grads) 'cause we feel there is no better way to learn what you need to learn to smash down the fortified stone walls encircling Hollywood. (Check out their web site HERE and tell 'em Writers on the Storm sent ya!)

Okay, our prizes list this year is pretty amazing. We're over $22 grand now, which puts us in the top echelon of screenwriting contests. That's pretty cool. You can check out the full list of prizes on the contest web site. We're offering classes, seminars, script development, pitch sessions, phone conferences, books, DVDs and even a damn good cup of joe courtesy of Starbucks! (Thank you, I went landed that one myself. What can I say? I'm a fan.)

We've also increased our participating companies list to over 140. These include some of the top agencies, managers and prodcos in the business.

Now I need to make y'all aware of our whole contest philosophy. What we try to do is develop our top ten before the loglines and scripts are seen by the biz. That's why our prize package is so development-heavy. While yeah, all of us would love nothing more than to just have people fall all over our script and say, It's fantastic! I wouldn't change a syllable!, the reality is something else, trust me on that!

I've worked on a lot of contests, and sure, there were plenty of kick-butt scripts -- but more commonly there are scripts that are very good, but... Lots of times we all need a little help to get that ball into the end zone. It's the writers who embrace the fact that movies are a collaborative medium, who are receptive to input and developing their craft -- they're the ones who become known as "easy to work with," and they're the ones who get the writing jobs! The rest, well, you know that feeling of the door hitting you on the butt on the way out? (I do! Ain't exactly happy-happy-joy-joy.)

So that's why the partnership with Writers Boot Camp is such a great fit, because we both believe knowledge is power. Dedicate yourself to the craft, to doing everything you can to make sure your script is tight enough to bounce quarters off it, and you will be rewarded!

And this is also the reason we don't simply blast the list to the companies at the contest end and forget about y'all. Almost a year after the end of WOTS 2, we're still sending those contest scripts out to the industry. Even as we speak, 4 of our top ten and two honorable mentions are in at production and management companies, and our runner up Algo Por Mi is building some serious heat.

I am looking forward to seeing what amazing stuff y'all throw at us this year. We've brought aboard several new readers, industry and contest veterans all, whose opinions we trust implicitly, to make sure that we find all the yummy script-a-licious goodness out there. Our goal is to make Coverage Ink and Writers Boot Camp presents Writers on the Storm 3 (okay, that's a mouthful) the best damn screenwriting contest there is, period! So start your engines, Stormies, and hit us with your best shot!

Scribble me at writerstorm@gmail.com if you have any questions. I know y'all will ;)

Portia Jefferson
Writers on the Storm

Wednesday, April 16, 2008

Beyond Structure rolling into town


Hey folks, our pal (and Writers on the Storm contest sponsor) David S. Freeman's amazing seminar hits NYC and Los Angeles soon. If you've never seen this man in action, you're missing out on some goodness that can really up your game. I love this quote from Evan Somers, former staff writer for Star Trek: Deep Space Nine: "Using something akin to the Vulcan mind meld, David has probed into the minds of Hollywood's master writers and identified all of their techniques. But the even greater feat is how David manages to articulate thee techniques better than the masters themselves. This seminar is a must." We agree! Check out the info below and then check out David's web site for all the details. Did we mentioning he's offering $50 off if you mention Writers on the Storm? Not to be missed!

===========================================================
DAVID FREEMAN'S "BEYOND STRUCTURE" SCREENWRITING WORKSHOP
===========================================================
L.A.'S AND N.Y.'S MOST POPULAR SCREENWRITING CLASS RETURNS!

NEW YORK: APRIL 26-27 / L.A: MAY 3-4
http://www.beyondstructure.com

DAVID S. FREEMAN'S "BEYOND STRUCTURE," L.A.'s and N.Y.'s most popular screenwriting and development workshop is back! Get $50 off if you mention "Writers on the Storm," or $100 off if you fly in from out of town or take a train with a ticket cost
of $100. As always, the workshop comes with a full money-back guarantee.

This is the workshop taken both by newcomers and by the writers, directors, producers, and execs behind "Good Will Hunting," "Austin Powers," "Runaway Bride," "E.R." "Sling Blade," "Meet the Fockers," "Everybody Loves Raymond," "E-Ring," and many other major films and series. David's 200 proven techniques will help you create stunning and original characters, dialogue, plots, and scenes.

Read the articles on the website to sample some of these powerful writing techniques. For a free brochure, call toll-free, from outside CA: (866) 239-2600, or inside CA: (310) 394-6556 -- or see the website HERE.

Sunday, April 13, 2008

KILLER SCREENWRITING: Interview with Jim Mercurio

by Jim Cirile

I remember the first time I met Jim Mercurio. It was almost ten years ago, and I’d been invited to a poker game by a friend who told me it would be “an industry game.” Little did I know that the players largely consisted of the editorial staff of “Creative Screenwriting” magazine! There was Jim Mercurio, a whirlwind at the table, an H-bomb with his take-no-prisoners style, mathematician’s brain and his frickin’ uncanny Daniel Negreanu-like ability to intuit your hole cards. Curse you, Merky! Jim and I went on to work on several projects together, and we consult on each other’s material.

The thing that impresses me about Mercurio is not so much his encyclopedic knowledge of movie structure, which is amazing enough, but his uncanny facility with character. This man makes me seriously up my game in terms of thinking about my characters as real, dimensional people, not just automatons serving the needs of the plot. Jim brings psychology to the table, and as a result, he forces you to transform your characters into living, breathing, noble, flawed, brilliant yet fallible entities -- in short, real people. This sounds easy, but trust me, it’s not.

I spoke with Jim about what he’s up to post-Creative Screenwriting and about his upcoming seminar series.

Coverage, Ink: I'm sure a lot of folks remember you from your great column in “Creative Screenwriting” but also for coordinating the Screenwriting Expo contests. Tell us about what you're into lately.

Jim Mercurio: As always, I am balancing working in and around screenwriting as a teacher, consultant and gun-for-hire with finding time to write my own stuff, too. The Expo experience has been great. What I am looking forward to in my Killer Screenwriting classes and in long-term script mentoring is to have an ongoing relationship with writers and really have an impact on them. It's like the difference between Dr. Phil and your personal therapist. It was fun to reach hundreds of people all at once at the Expo, but I have very little idea if what I gave those writers is going to impact them. I like the intensive and ongoing environment which allows me to see the growth and adjust to make sure I am really being helpful to my clients and students.

CI: There's a couple of screenwriting seminars out there. How does your approach differ from the others?

Mercurio: Look, we will probably spend ten hours on structure but the 20 interactive hours where we spend time on the nitty-gritty craft is where this class is special. Maybe in spec markets past, a cool concept or good structure was enough, but now you have to be the complete writer. You have to have a great concept and good story--which is the focus of most classes and workshops -- but my class is going to elevate your scene writing, clarify your characters, improve your dialogue, sharpen your jokes and make your script the best read it can be.

CI: You've been involved in the poker world for a while, too. Tell us about that. Any possible crossover into movies?


Mercurio: Some of my connections may lead me to raising money for films and, of course, I have a rom-com set in the poker world in my head, but surprisingly the biggest effect poker has had on my life as it relates to movies is in helping me understand learning and mentoring and the importance of a dialogue, a back-and-forth in the learning process. I have had access to some of the greatest poker minds ever and as a student of the game, it has humbled me to be on the other side of learning. Teaching poker may be harder than teaching screenwriting, but I have learned unless you are one of the top 1% of people who have amazing natural talent, its about learning the craft/fundamentals. Like one of my poker mentors said to me: "Talent has nothing to do with it. There are a zillion things you have to learn before you even get to your talent." I guess I feel the same way about screenwriting craft. There are hundreds of things you can learn about screenwriting and storytelling before you pour your heart and talent into it. I am not saying that you can't write whenever or whatever you want. But if you are an intermediate writer, I have hours of material and examples that will push you to become a better screenwriter and storyteller.

CI: What do you see is the biggest mistake writers make? I think it's sending out scripts too early, or not being receptive enough to doing heavy lifting that is often required.

Mercurio: Back to the poker analogy...when an intermediate player plays against a pro, it's impossible for him to have an idea of how much better his opponent is, because he is limited in what he knows. I think so many writers are limited in their view of scriptwriting and their craft that they think their script is done, good enough. But if you have read several thousand screenplays like I have, you can quickly assess writer's weaknesses. My goal in Killer Screenwriting is for writers to leave the class with higher expectations for themselves and for every aspect of their craft, which allows them to find their own path to improving as a screenwriter.

CI: Tell us about the coolest or most remarkable thing about doing your Killer Screenwriting class.

Mercurio: I am really proud of the fact that the class is like a living and breathing work of art. A lot of the examples and clips and are taken from or inspired by the student's work. The class is never exactly the same. A portion of the class is actually tailored to what the students in that class need. For example, if I find a writer has problems with hiding exposition or reverting to clichés, I will take an excerpt from a produced movie or script and use it to illustrate how another writer was able to solve that same problem. So the class is interactive even before the first day.

CI: Thanks, Jim. Anything else you'd like to say to our readers?

Mercurio: Respect your passion and your craft. Seek out and face all of your weaknesses as a writer and push your stuff to be as good as it can be. I know you’d be the first person to agree that when you nail it and your writing is firing at all cylinders, it rises to the top. It will get you noticed. And I hope that it will change your life.

Jim's intensive, week-long Killer Screenwriting seminar is coming to NYC June 23-27 and LA July 7-11. For more info, please visit his website. Or order his KILLER ENDINGS DVD from the Writers Store HERE.

Saturday, April 12, 2008

HOLY CRAP! SPECS ARE SELLING!

It was doom and gloom there for a while -- not just because of the strike, but because the feeding frenzy everyone hoped for post-strike never materialized… until now! All of a sudden, two or three specs and pitches are selling every day! Just pick up the trades
for the last week or so and you may have flashbacks to 1996.

“Lots of deals are happening right now,” says Energy Entertainment’s Jake Wagner. “A, All the studios have new full development funds to buy material because its technically the beginning of the year (because the strike went into Feb) and B, there's a lot of great material out there probably because writers had time to roll up there sleeves and write specs during the strike.”

This is great news for EVERYBODY. So if you’ve been poised all catlike to pounce, well, meow, baby! Get those scripts polished up and get ‘em out there while the damn fish are bitin’. Ahhh.

Wednesday, April 09, 2008

Slack Like U Mean It: Top PC Games for Writers


by Jim Cirile

Hold on thar, Babalouie. This isn’t going to be one of those articles that talk about the great writing that’s going on in video games, or about how some screenwriters are transitioning into game writing and how cool that all is. Yeah, whatever. While some of that is true, by and large, games still can’t really tell a story as well as a movie or TV show. Sure, there have been plenty of games that are well-written, going all the way back to the ground-breaking Infocom and Trillium text adventures, most notably the HITCHHIKER’S GUIDE TO THE GALAXY game, written by Douglas Adams and Steve Meretzky, (a free version of which -- now with graphics -- can be found HERE, and the amazing ancient Commodore 64/Amiga game FAHRENHEIT 451, cowritten by Ray Bradbury himself.

But this is about kicking back and letting off a little steam. I’ve been a gamer for over 20 years, and as a writer/gamer, I have certain benchmarks that I demand of a game for me to waste my time on. First -- it needs to be smart. Doesn’t mean it needs to be literature, but it does need to be captivating and not an insult to my intelligence. Second, it needs to be easy to learn. I do not have the time to slog through a 100-page manual or learn a million different attack combinations. The best games have built-in tutorials or are intuitive. Third, they need to be FUN. That means ***Save Anywhere***. Any game that forces you to go back and do the same thing over and over until you execute a certain jump or figure out the trick to defeating the monster, yer outta there! (I’m lookin’ at you, GRAND THEFT AUTO series.) Fourth, we’re talking computer games only, not console, since while yes, GEARS OF WAR kicks serious butt, many console games still can’t Save Anywhere; plus many writers don’t own a console, but we all have a computer. And lastly, they need to be self-contained. I can’t stand massively multiplayer online role-playing games. Too demanding of my time. No offense to all you W.O.W. & STAR WARS GALAXIES fans, but the time commitment necessary to play MMORPGs, not to mention the monthly subscription cost, eliminates them from consideration. The games I return to are single-player only. Plus, as a writer, I like to isolate in my little stalagmite-encrusted cave and play against AI, not against unpredictable and irritating real-life human beings!

As I got to thinking about some current and past favorite time-wasters, I realized they fell into two categories -- big budget A-list titles with a real story and state of the art graphics -- and casual games, suitable for playing just before bed for a half hour to wind down. And so I present a wildly biased and incomplete list of games, my favorites, that could be of interest to fellow writers.

(Oh, and sorry, Mac owners, most of these are not available on the Mac -- which is why I bailed on Apple 4 years ago. OS X is great, but what the heck good is it if you can’t play TITAN QUEST on it?)


8) SCRABBLE by Hasbro Intercative. The classic game with well-executed computer AI. Plus available on Mac! You can pick this up used for about 5 bucks on eBay. You can play against up to 3 other AI opponents and set the skill level for each. Indispensible! No writer should be without this one. Improve your vocabulary; free your mind – the rest will follow.

6 and 7) THE ORANGE BOX by Valve Software. The best deal in PC gaming history, developer Valve includes not one but THREE amazing games in one box—cartoony but fun online role-playing game TEAM FORTRESS, and the real stars of the show -- HALF-LIFE 2 episodes 1 and 2, and PORTAL.

HALF-LIFE is the most successful PC game ever, and HALF-LIFE 2 won more Game of the Year awards than any other game in PC history. The two sequels included in this package are story-driven first person shooters where you play a freedom fighter who teams with a cute AI-controlled female sidekick and a robotic dog to take out an alien invasion. Easy to learn and challenging but not frustrating, the Half-Life series is well-written and about as good as it gets. Even better, the graphics engine delivers fantastic cinematic visuals even on mid-range computers. You ARE playing a movie.

To ice the deal, Valve blew everyone’s minds by including PORTAL as a freebie in The Orange Box. A fiendishly clever and unexpectedly hilarious puzzle game, you play a gal trapped like a rat in a maze, your only tool -- a gun that can shoot dimensional gateways in the walls. This game will change the way you think about space and get you thinking in three dimensions -- a real blast. Pay attention to the snarky and delightfully unhelpful voiceovers throughout. Wonderful!

Oh, did I mention this box also includes the butt-kicking Game of the Year HALF-LIFE 2? Check it out HERE: http://orange.half-life2.com/


5) BOOKWORM by Popcap Games. I have been playing Bookworm for 4 frickin’ years. It is the crown jewel in Popcap’s casual game crown. Gameplay is as simple as it gets. You are presented with a grid of letters. Spell words to get points -- the longer the word, the more points you get. But beware the burning tiles! There is nothing quite like the feeling of spending six bloody months playing the game, building up a score of 28 million or so, only to suddenly have a blizzard or burning Q’s rain down on you and realize that you are done for, your championship game doomed. Yet you will find yourself starting all over again regardless. Curse you, BOOKWORM! Cheap, fun, and can run on any computer. If you’re a writer and don’t have BOOKWORM, you’re missing a great way to build your vocabulary and while away your life. www.popcap.com

4) BIOSHOCK by 2K Games. Gripping and well-written, BIOSHOCK casts you as a survivor of a futuristic art deco underwater city from the ‘50s on its last legs and overrun by splicers -- former humans who have mutated themselves rather unpleasantly through genetic manipulation. BIOSHOCK features an enthralling, twisting, well-written story that sucks you in, but what really gets you about this game is the art direction, about the Best Ever in a game. You WILL believe you really are in this flooding, dying city. It’s creepy and sick and scary. And it has adventure game components that keeps the gameplay interesting -- you’re not just shooting stuff. But you’ll need a pretty beefy computer to run this one will all the visual bells and whistles. http://www.2kgames.com/bioshock/


3) SAM & MAX SEASON ONE by Telltale Games. An old school Lucas Arts-style graphic adventure game. Sam is a gumshoe private eye dog, and Max is his insane rabbitty-thing companion. Both are packin’. Do you like wacky cartoon humor with a slight infusion of implied (but not actually seen) extreme violence? (Fear not -- the game stays solidly in the PG realm. Mostly.) The colorful, cartoony graphics and bizarre logic percolating here make this series a hilarious choice suitable for (almost) the whole family. Sort of. Don’t be put off and think this one’s a kiddie game. There’s fantastically funny, demented writing at work and some fiendish puzzles. Play an entire episode for free here: http://www.telltalegames.com/community/blogs/id-268

2) BOOKWORM ADVENTURES by Popcap Games. The people behind the insanely addictive BOOKWORM strike back with a game that in many ways improves on the original by adding an adventure game component and a silly (but very amusing) story. As Lex the Bookworm, you go on a series of quests fighting mythological creatures by spelling words. As in BOOKWORM, the bigger the word, the more powerful your fu. A truly great game for writers, the only letdown here is the actual game is kinda short. You can finish it in about 15-20 hours. But there is replay value here, because you unlock minigames (one of which is just like GSN’s “Lingo”) and you’ll likely finding yourself playing through the whole thing again from scratch when you complete it. www.popcap.com

1)PUZZLE QUEST by Infinite Interactive. Greatest game ever? Probably not, but certainly the greatest match-3 game ever. Just try to stop playing. The execution of PUZZLE QUEST is genius. On the surface, it’s a simple match-3 game. We’ve all played these to death (you probably have BEJEWELED on your cell phone.) But unlike BEJEWELED, which quickly gets L-A-M-E, this one leaves the ‘suck’ out in the mudroom by implementing an actual storyline and mini quests in a fantasy role playing game context. All the combat in the game is done by matching 3 or more tokens on the battle grid, but you win gold and experience points from your battles which you can use to buy spells, weapons, fortresses and level up your character. A match-3 game where you can siege enemy cities? Believe it. Best of all, the depth is amazing. I’ve been playing it for 2 months now and there’s no end in sight. At $20 and playable on even the puniest PC, this one is a solid choice for pretty much anyone. www.bigfishgames.com

Last but not least, here are 9 Honorable mentions.

BIG KAHUNA REEF and BIG KAHUNA WORDS. BIG KAHUNA REEF is another match-3 game but is notable for its co-op mode and virtual fishtank. Plug in a second mouse and have at it with a friend. BIG KAHUNA WORDS is the word game version. Fun but not as compelling as either BOOKWORM or BOOKWORM DELUXE. http://www.reflexive.com/BigKahunaReef.html

WORD WHOMP. A fairly weak entry but fun for word puzzle enthusiasts. You’re given 6 letters and have to spell as many words from them as you can before you run out of time. More addictive than it should be and great if you only have 5 minutes. www.bigfishgames.com

PREY. A big-budget shooter now available as a download on Steam.com for $20, this game features great dialogue, a Native American protagonist and some of the creepiest alien environments I’ve ever seen. But the game’s real special sauce is your ability to walk up walls and on ceilings, which is a trip and a half. http://www.steampowered.com/v/index.php?area=game&AppId=3970

SYSTEM SHOCK 2. The original bad-ass sci-fi horror role-playing game. The graphics are kind of dated now, but this one set the standard few have lived up to. Truly creepy and addictive. BIOSHOCK is a “spiritual sequel” to this one. http://en.wikipedia.org/wiki/System_Shock_2

DREAMFALL. A wonderful time-traveling adventure with a female protagonist. Great graphics and a compelling story. A great entree into gaming especially for ass-kicking adventure-loving gals. www.dreamfall.com

THE INDIGO PROPHECY (FAHRENHEIT in Europe.) Notable for voice work by our pal David Gasman, star of SHOWDOWN OF THE GODZ, this is a cinematic action game unfairly overlooked by many but remains a gripping and well-written action/adventure story worth your time. You can find this one for 10 bucks on Amazon. http://www.atari.com/indigo/

POSTAL 2. Most Messed-Up Game Ever. This game infamously received a 0 Stars rating from Computer Gaming World magazine, who completely missed the point. This game features sick, dark, laugh-out-loud humor and completely over-the-top violence. If the idea of trampling Gary Coleman to death with a herd of elephants and attacking innocent people with a diseased cow’s head is not your idea of fun, stay away! All others, check your ethics at the door and have a blast. www.runningwithscissors.com

TITAN QUEST by THQ. Notable for its script written by none other than BRAVEHEART writer Randall Wallace, TITAN QUEST casts you as a male or female warrior or magic user in ancient Greece and sets you off on a series of, well, quests, to save the world from the scourge of the Gods. While the story and mythology are well-handled, this one’s all about the action. Huge battles, great graphics and easy point & click gameplay make this a wonderfully fun black hole which dutifully sucks your life away. Make sure you buy TQ packaged with the Immortal Throne expansion pack, which fixes some of the niggles from the original game and adds a ton of cool new features. www.titanquestgame.com

Monday, April 07, 2008

Give Your Writing a Swift Kick


Writers on the Storm partner Writers Boot Camp is currently accepting applicants for their Spring/Summer Sessions. We recommend WBC to our clients all the time for one very simple reason: it is the fastest and most effective way to improve your screenwriting craft. Period. Here's a few of the 2007 releases written by WBC grads: BLADES OF GLORY, OCEAN'S THIRTEEN, THE OFFICE, WHO'S YOUR CADDY?, THE STARTER WIFE, GREY'S ANATOMY... Are you getting the picture? We knew that you would.

The next Basic Training Session begins April 24th. In Basic, you try to hammer out a single rough draft, with notes for further development. This is for people who don't want to dive too deeply into the process -- a great start for novices.

The next Think Tank Session begins Thursday, May 1st and it is already filling up. Think Tank is a lifetime professional membership with a one-time cost that begins with 24 months of part-time coursework in which we arm the writer with an initial arsenal of 3 to 5 FULLY DEVELOPED projects and provide ongoing benefits with continuity. In Think Tank, the focus is on Full Development and an empowered rewrite process.

Think Tank (or Professional) Membership has a lot of exclusive benefits, including parties, readings and Speaker Events. Just in the past year we've had Barry Levinson, Nancy Meyers and Paul Haggis speak to our Membership. We have speaker events for our members already scheduled this month, if you enroll for the May 1st session, you can attend those events and get started with immediate preclass creative support.

We find it helpful for writers to revisit these two links on our website. One explains, in detail: the distinctions of Writers Boot Camp, and the other deals with common misconceptions about the screenwriting business that many people have -- including industry professionals.

Sessions are filling up -- don't let another year go by without getting the Tools of Full Development so you can confidently practice the science of screenwriting.

Please contact Robert at 310/998-1199 ext. 310 (rfisher@writersbootcamp.com) for more details and to discuss eligibility requirements. Check out the WBC website for details on our success stories. You can also submit a Career Survey (http://www.writersbootcamp.com/eligibility_form.asp). Make sure you mention that you heard about them from Coverage, Ink!

THE STORM IS ABOUT TO HIT


WRITERS ON THE STORM 3
call for submissions
Regular entry: 4/21-7/11/08

Batton down the hatches--the STORM is about to hit! Writers on the Storm Screenplay Competition is back for its third year and is bigger and badder than ever. WOTS is run by #1 independent screenplay analysis service Coverage, Ink -- by writers, for writers. And this year we're pulling out ALL the stops to make WOTS one of the top 5 screenwriting contests.

*** $10,000 CASH GRAND PRIZE ***
Over $20,000 value cash and prizes for our top ten
Top ten screenplays developed by Coverage, Ink
Top Ten loglines submitted to 140+ companies
Every submission receives feedback
$40 entry fee OR...
FREE entry with any Coverage, Ink screenplay analysis

But that's not all. Entries are $40, or submit TWO copies of the same script--which will be evaluated by two different readers--for $75 (only the higher score will count.) Plus WOTS is the ONLY screenplay competition that gives your a second -- or third or fourth -- chance!

Here's how it works: any script submitted to CI for analysis during the contest period is automatically entered into the contest. Scripts that receive a consider with reservations or better for script (roughly top 10%) advance to the quarterfinals. Writer has the option of polishing the script and resubmitting the new draft--theoretically upping you chances--either to CI (as many times as you want) or to WOTS until the end of the contest. No other contest gives you this opportunity!

And our prize package has to be seen to be believed, with sponsors including Writers Boot Camp, Starbucks, trackingB.com, inkTip, David S. Freeman Seminars, Jim Mercurio's Killer Screenwriting, Blake Snyder's Save the Cat!, The Writers Store, Screenwriters Initial Draft Pad, Scriptblaster, Coverage, Ink, Creative Screenwriting, Great American Pitchfest, Alameda Writers Group and more, NO other contest offers such a development-heavy prize package!

"I appreciate how professionally Writers on the Storm was run, the seriousness of their feedback, and the level of involvement of the contest organizer. Great communication between the Contest and participants. My emails were always responded and deadlines well-met... something very rare with screenwriting competitions." -- Juan Sebastian Jacome, 2007 Runner-Up, Algo Por Mi

"I just wanted to thank you for the extensive notes on the AAA Grand Prize winning script Felix the Flyer. I was so impressed that I contacted several writers who have asked me to recommend a coverage service to say you are the tops." -- Chris Canole, AAA winner
ENTER ONLINE at www.coverageink.com or www.writerstorm.com

Thursday, March 20, 2008

PROSTATE CANCER SURVIVOR ACKERMAN'S PLAY OPENS IN L.A.


Hal Ackerman, co-chair of the UCLA Screenwriting Department, has a play opening in Santa Monica. Check out this article from Yahoo News:
Actor-playwright Hal Ackerman takes a frank look at his own mortality in his poignant, humor-laced, autobiographical play, Testosterone: How Prostate Cancer Made a Man of Me, April 18-May 10 at The Powerhouse Theatre in Santa Monica, CA.

Ackerman - co-chair of the screenwriting program at the U.C.L.A. School of Theater, Film and Television - completed his treatment for prostrate cancer in 2001.

"I underwent a non-traditional hormone treatment that turned me into a chemical eunuch," he laughs. "The play is about how we define masculinity when the very thing that defines manhood is taken away. I look at all the relationships that define maleness: father, son, husband, friend and lover. It opens with what I jokingly call a 'manologue.'"

"Testosterone: How Prostate Cancer Made a Man of Me" was originally written as a long prose piece that was published in AARP magazine. After adapting it into a play, Ackerman has presented it at numerous prostate cancer conventions around the country including, most recently, the IMPAcT convention sponsored by the U.S. Department of Defense and the Michael Milken Foundation.
Anyone who's ever attended screenwriting classes at UCLA knows Ackerman to be inspiring, insightful and wise. His book "Writing Screenplays That Sell - The Ackerman Way" is one of the best screenwriting books out there and one we recommend constantly. We look forward to what we're sure will be a great evening of theater. Good on ya, Hal!

Saturday, March 15, 2008

SHOWDOWN OF THE GODZ WORLD PREMIERE


SHOWDOWN OF THE GODZ HONORED AT 2008 BIG ISLAND FILM FESTIVAL

Big Island Film Festival, which celebrates independent narrative filmmakers and their movies, has selected Coverage, Ink's first production, SHOWDOWN OF THE GODZ, as part of its slate of films. Only 47 short and feature films from around the world were chosen.

A monsterous comedy with heart, SHOWDOWN OF THE GODZ demonstrates what devotion to Japanese monster movies can do to a marriage and a career. Jesse, the world’s biggest monster movie fan, is challenged to a trivia showdown with the soon-to-retire 84-year-old archivist and keeper of all knowledge for a major Japanese movie studio. But can Jesse keep his family and his job intact as he trains for the big event? Directed by Julien Calderbank, SHOWDOWN OF THE GODZ stars David Gasman (RAYMAN series, THE BOURNE IDENTITY,) Alixx Schottland, Craig “mUMS” Grant (OZ, BOSTON LEGAL,) adorable newcomer Ayla Guttman and the legendary George Takei (STAR TREK, HEROES) and features music by Blue Oyster Cult.


The Big Island Film Festival runs May 15–18 at Waikoloa Beach Resort on the famed Kohala Coast of the Big Island of Hawaii. The movies are shown at two outdoor venues and one indoor venue. The festival also includes food and beverage events, an awards brunch, filmmaker panels, Hawaiian music and culture.

For information about SHOWDOWN OF THE GODZ, please contact Coverage Ink at info@coverageink.com. The website www.showdownofthegodz.com should be up by the end of March. For information about Big Island Film Festival visit www.bigislandfilmfestival.com or contact Leo W. Sears at 808-883-0394. Grab yer muu-muus and ukeleles and join us there!

Click HERE to check out the SHOWDOWN OF THE GODZ Facebook photo page.

Thursday, February 28, 2008

R.I.P., NEW LINE CINEMA

Holy Crap! 40-year-old New Line Cinema, the studio that has given us spectacular films such as "Lord of the Rings" (and more than a few unspectacular ones, too) is no more. Warner Bros., who acquired it a few years back, today announced they were absorbing New Line into its vast corporate bloat. New Line as a separate studio will cease to exist, and the New Line label will only be used for urban, horror and genre pictures, hearkening back to NL's early days.

Approximately 600 New Line staffers are jobless.

This is stunningly bad news on many levels. Firstly, the continued media consolidation means less buyers, which means less chances to sell spec scripts, less films being developed, less chance of real cutting-edge filmmaking taking place. And then there's the job losses -- with this announcement, a huge chunk of the town is now out of work; projects that were in development there (and there are many) are likely to go into turnaround, which means, hot on the heels of the writers' strike, yet again a lot of wordsmiths will be unemployed. It means less income for agents and managers and simply makes it even tougher, period, to break in.

And the dreaded big media consolidation machine rolls on.

The only bright spot here is that certainly some NL executives will start new companies, and as happened with the Weinsteins leaving Miramax, phoenixes do emerge from the ashes. But for now, this just flat-out sucks.

Variety has the scoop HERE.

Wednesday, February 27, 2008

Writers on the Storm 3 - $10,000 GRAND PRIZE


We're nuts.

A 10 grand first prize? Believe it. Because we want to say loud and clear to everyone that Writers on the Storm is one of the top 5 contests out there. And so while some other contests are fumbling, we're stepping up.

10 grand.

Whew. That's a lot of dough. But your script is worth it? Or... IS it? ;)

Writers on the Storm 3 begins 4/21/08. Here's the lowdown:

$40 entry fee
$10,000 first prize
Every submission gets feedback
And of course... FREE entry with any script submission to Coverage, Ink during the contest period (4/21/08 - 7/11/08.)

So, gentlemen (and ladies,) start your engines... let's get those scripts ready because the STORM is about to hit!

Jim Cirile

Friday, February 15, 2008

Challenging the Unchallengable


Interview with Jarek Kupsc
Writer/Director, "The Reflecting Pool"

By Jim Cirile

“The Reflecting Pool” may just be the “All the President’s Men” of our time. No, it doesn’t have Hoffman and Redford. But it is a chilling and important fact-based investigative drama.

Writer/director Jarek Kupsc (“Slumberland”) stars as Alex Prokop, a successful hard-hitting Russian/American journalist. As a last gasp before corporate takeover, his editor (Lisa Black) hands Prokop a bombshell assignment -- investigate the official version of 9-11. Prokop, dismissive of 9-11 skeptics, reluctantly teams with grieving father Paul Cooper (the outstanding Joseph Culp) to investigate. After losing his daughter in the attacks, Cooper transformed himself into a 9-11 expert -- at the expense of his marriage. As Prokop and Cooper kick at the hornets’ nest, a sickening, carefully orchestrated pattern of deceit emerges – and Prokop finds publishing the story may mean curtains on his career.

The well-researched (and exhaustively documented on the DVD) thriller ultimately proves more compelling than 9-11-themed documentaries such as “Loose Change” by taking a narrative approach and by personalizing the story. Disbelieving investigative reporter Prokop is an effective audience surrogate, while the passionate, fragile and self-destructive Cooper grounds the story with heart and soul -- a constant reminder of the human cost of the “war on terror.” The script is solid, the characterizations moving. If the film has a flaw, it’s in trying to document so much evidence in a narrative structure. Yet by and large, it pulls it off to deliver a chilling and effective message -– maybe it CAN happen here.

“The Reflecting Pool” will open eyes, anger some and test the faith of others. But it also finally gives voice to the 48% of Americans distrustful the official 9-11 story, according to a recent Zogby poll. And it’s a tour de force from writer/director/actor Jarek Kupsc. With the 9-11 Truth movement gaining steam by the day (this week alone, Willie Nelson “came out,” joining a growing list of celebrities to question 9-11; Dario Fo & Gore Vidal’s 9-11 documentary “Zero” is dropping jaws and creating buzz in Berlin at the European Film Market; and NY Times reporter Philip Swenon's expose "The Commission" hit bookstores) we believe this is an important topic worthy of serious discussion, and thus we are proud to bring you this interview with the courageous Mr. Kupsc.

Coverage Ink: Tell us a little about your background.

Jarek Kupsc: I’m over forty, so the background is pretty vast and littered with a lot of debris. But, in telegraphic terms, here it comes. Born and raised in Warsaw, Poland. Art and History major in high-school. Participated in juvenile delinquency politics during martial law with mild consequences. Escaped military service by becoming a political refugee in Greece. Emigrated to the U.S. in 1987 (after an unsuccessful attempt to enter Australia and Canada). Worked my way through college and state university in San Francisco, studying acting and film directing. Wrote a book on film history as a way of financing first feature film (didn’t work out). Subsequently, went bankrupt making two movies.

CI: Wow. What was the genesis of “The Reflecting Pool”?

JK: The movie came as a direct result of my personal interest in 9/11, which began on 9/11 at 9:03 a.m., the moment the second tower got hit. As a born skeptic fed totalitarian propaganda in my native Poland, I never bought the official story of nineteen hijackers. After three years of research, I amassed enough information to believe that this tragic event was orchestrated within the U.S. government circles. I never intended to make a movie about 9/11. I was absolutely positive someone else would. Sure enough, some excellent (and some outlandish) documentaries started to
(emerge). I thought it would be a matter of short time before the notoriously “liberal” Hollywood or some independent producer would tackle the subject in a dramatic form. By 2005, that didn’t happen. So I decided to do it on my own. I was simply driven by anger and disbelief that the narrative sector of the movie industry would not deal with this issue. Since I am trained in the narrative form, it was only natural to develop a character-driven fictitious film based on actual events.

CI: The idea of turning all that research into a narrative investigative drama sounds pretty daunting. What was your writing process?

JK: From my personal research, I had all the facts. And by “facts,” I mean sources that came directly from mainstream media – New York Times, Washington Post, Los Angeles Times, even Fox News, believe it or not. All these outlets reported some pretty damning information. Granted, it was never front-page news. Those articles were buried deep. Luckily, as a grad student, my wife (“The Reflecting Pool” producer) Jodie Baltazar had access to an online library that rivals the Library of Congress, so I could cross-reference any officially published 9/11 topic. I also looked at some of the best 9/11 Truth websites to find links to mainstream articles. They are very thorough in indexing their sources to avoid any suspicion of fabricating or distorting the facts. Having had these facts at my disposal, I then begun a truly arduous process of selecting what should stay in the script and what should go. It was an editorial process of elimination of those facts that were still questionable, less relevant, or could be misconstrued as misinformation. I ended up with a short-list, which I then trimmed to what a two-hour movie could support without overwhelming the audience. The facts you hear about in “The Reflecting
Pool” were ultimately chosen to give a solid foundation for the narrative of two guys who go after the truth. The fiction part of the script is what gives the movie human dimension, real drama, as opposed to a fact-driven documentary.

CI: I noticed the DVD is meticulously sourced. These are facts, and the picture they paint is inarguable. Yet many will dismiss them because the concept of government and media complicity is just too horrifying for some folks to handle.

JK: If you dismiss the facts of “The Reflecting Pool,” you have to dismiss every source we used, including Fox News and the most prominent newspapers in the country. So you have to ask yourself, if Fox News is telling me that every intelligence service in the world sent us warnings about the attacks, what does it mean? Now, Fox News, for all intents and purposes, is a propaganda channel for the Bush administration. They are not apologetic about it -– they provided the President with a Fox News spokesperson for heaven’s sake! But now and then, even Fox has to report some truth just to give us an illusion of objectivity. In this case, reporting on the foreknowledge of the 9/11 attacks, they got it right. Of course, they didn’t break this story – they wouldn’t dare. But once they saw it being reported on the other networks, they were forced to pick it up in fear of not falling behind. The worst form of censorship is self-censorship. Not reporting something you know is true is far more damaging than burning a few library books. What we have in this corporate media-driven society is a combination of self-censorship and marginalizing the inconvenient truth. If you bury it by the obituary page, nobody will read it. If you listen to our commentary on “The Reflecting Pool” DVD, you’ll hear all these quotes from corporate media, and you may think, wait a minute, they DID report this! They must be on our side! What you don’t realize is that none of the facts we quote were ever front-page, or even back-page news. They were meticulously marginalized and, obviously, nobody came out in the mainstream media to connect all the dots. Which is what “The Reflecting Pool” attempts to do -- to paint a larger picture based on marginalized reports.

CI: I understand the film was at least partially financed by credit cards. How did you go about raising the money?

JK: We didn’t. We, Jodie and I, and (producer/actor) Joseph Culp, combined our meager personal resources to make this film. There was no time to wait for outside money, which could take years to raise. It had to be done in the moment. For the same reason we are self-distributing the DVD on www.reflectingpoolfilm.com. A lot of people don’t realize that even if you do secure a distribution deal, the so-called turnaround time for the movie to see the light of day would take twelve to eighteen
months. By then, Cheney and Co. will (hopefully) be way out of the office, laughing all the way to the bank.

CI: You have a few key cast members from Corman's original "Fantastic Four" (Joseph Culp and Alex Hyde-White) in your cast ;) Hyde-White's Bill O'Reilly-esque host was chillingly accurate.

JK: I met Joseph Culp about three years ago through an actor friend. Joe is an accomplished drama teacher, in addition to his other skills. I took his Walking Theatre Workshop for several years. About a year into my acting training with Joe, I began working on the “Reflecting Pool” script. We ended up workshopping the material in the theatre on weekly basis. In fact, the script really took shape thanks to the acting workshop with Joe.

Now, through Joe and his workshop we had access to some amazing actors. In the early nineties, Joe had been cast in the Roger Corman original “The Fantastic Four” movie as Dr. Doom. He befriended Mr. Fantastic, the outstanding Alex Hyde-White, and during “The Reflecting Pool” casting process, he immediately thought of Alex for the part of our TV host, who is clearly modeled after Bill O’Reilly. The only directorial suggestion I made to Alex Hyde-White in preparation for his role was not to think of it as parody. He really played it straight. When you know what O’Reilly is capable of on the air, you can almost say Alex is underplaying a bit. But
in all honesty, the character of Mahoney, the TV show host, in “The Reflecting Pool” is a sad commentary on reality, not on O’Reilly specifically. You have these so-called “news shows” on any network, and they are cast, scripted, and directed as pure entertainment. There is no real news on television, period. Unless you’re into traffic reports and weather.

CI: One thing that jumped out when I saw the film was that I wish there was one brave editor somewhere who'd take on this story, as happened in the film. And yet even Rolling Stone, American Prospect, Mother Jones and The Nation are inexplicably silent on the issue. What do you think is going on?

JK: Vanity Fair did a fairly decent piece on 9/11 and "Loose Change" in 2006. But even they had to beat around the bush, if you excuse the pun. On a good day, I believe they are not educated enough on the facts of 9/11 and still consider it another “nutty conspiracy” case. On a bad day, I think the pressure from the top, meaning the ownership, is just too dangerous to risk a 9/11 expose for the major publications. It’s a make-or-break issue, and most likely they would be broken. Look what happened to Dan Rather with his 60-minutes report on Bush’s National Guard service. Look at how (“The View”) dealt with Rosie O’Donnell after the Building Seven episode. This is the message they are sending to other prominent figures – you risk having your career shattered. The issue of spin and damage-control by corporate media features prominently in “The Reflecting Pool.”

CI: What sort of reaction is the film getting? I would imagine there's praise and also some hostility.

JK: I would have to honestly say that most people who have seen “The Reflecting Pool” so far are firm believers in the government complicity in 9/11. So, by default, they nearly uniformly praise the film. We are getting applause at every show and the Q&As. Personally, I’m very flattered by that. But the real trick is to find a larger, skeptical audience. We have gotten a terrific support from various political groups in spreading the word about the movie. What we need is a fund-raiser to
place a full-page color ad in LA Times and book a nice theatre for a week-long run. Then, the papers would have to review the movie, and people not involved in politics would see the ad and hopefully come to the screenings. We have to cross-over to the mainstream if this message is going to be heard loud and clear. That takes the kind of money we simply don’t have. What we do have, however, is grass-roots support, which is a beautiful beginning of a long journey. I’m sure we will encounter real
hostility if we show the movie to a larger audience. We are prepared and ready to face it.

CI: What's next for you?

JK: In terms of a next film project, I would like to continue making small-scale independent films for the rest of my life. I made three so far. Realistically, the next project will need outside financing – I’m tapped out. I have about five projects of varying budgets lined up. What I do next depends on how much money I can get. I’m not a player in the film industry, so my prospects are grim. For now, I’m fully committed to take “The Reflecting Pool” as far as we can take it, domestically and internationally.

CI: Tell us where can folks see “The Reflecting Pool”?

JK: "The Reflecting Pool" screens EVERY Saturday and Sunday at 11AM at the Laemmele Monica 4-plex. Followed by Filmmakers Q & A after each show.

1332 2nd Street, Santa Monica, CA
Special screening on Monday, February 18
Come celebrate President's Day with us!
11AM at the Laemmele Monica 4-plex. Filmmaker Q & A

You can also check for additional screenings
on our website.

CI: And you can also order DVDs off the website. Thanks for your time, Jarek, and best of luck with the movie and your career.

JK: Thank you, Jim.

Character Counts!

Yes, character does count. No, we're not talking about honesty or humanitarianism or giving back or consideration of your fellow man or any of that silliness. We're talking about screenplays. So here are a couple quick tips that a lot of folks don't think about when it comes to presenting characters in their scripts.

NAMES

There are two schools of thought on this. The first is never use boring, typical names throughout your script or you'll never be able to tell the characters apart. For example, which of these groups of pals will be easiest to remember and tell apart: Pete, Bill, Mike and Rob -- or Lazlo, Murph, Fuaz and Pyro? The last thing you want is anybody going back to page 14 trying to remember, "Which one was Pete again? Oh, yeah." Which can happen if the names are average and the characterizations lean.

The other school of thought is to NOT do that, because some people get put off by unusual names. And indeed, it is possible to go over the top on this. But a writer needs to do everything he or she can to make the characterizations distinctive. The character's name is important. So the next time you're about to name your character Generic Name #11B, instead consider reaching for the baby names book and looking up something a bit more distinctive. Would Homer Simpson be as funny if his name was Bill? Think about that.

PRESENTATION

For features, the rule is: CAPITALIZE character name (and put age in parenthesis) the first time they appear; thereafter, character name should be in regular mixed case in descriptions. Don’t be the guy who capitalizes your character names every single time. This is terribly annoying, and worse, makes it less clear when a new character arrives in the script.

Now some people get confused on this, because they see character names capitalized in SLUG LINES. And that is okay, because a slug line is the way we writers cheat and tell the director what to shoot without camera direction. So if you’re using a slug line to specify a particular shot, yes, capitalize the name—then switch back to mixed case when the description resumes. Like this...


Mad Dog levels the shotgun at Julio.

JULIO

He’s done, and he knows it. He lowers the rake.

Mad Dog swats it away and brutally kicks Julio to the floor.


And remember to include at least a brief (1-word is okay!) description of every character you mention who speaks. Try to make these descriptions succinct and emblematic. We don’t need tons of detail about what someone is wearing or their mental state or what have you. Find a concise way to get at the kernel of what you’re trying to say. The director and costumer and actor will fill in the blanks...


NAZIR (22,) a walrus of a man
MARTHA (67,) frazzled, way too much makeup
WILLY SAN PIETRO (55) – Perpetually cheery in bathrobe and oxygen mask
LUNA (19) World’s most confused waitress
MARGIE-LYNN (40), sequined cowboy boots and a 10-gallon Stetson


We’re writers, so use this forced economy as an excuse to let your creativity shine! The snappier and tighter your character intros, the more readers will relax, feeling their in the arms of a sure-handed storyteller.

CAN YOUR DEPTH OF CHARACTER BE MEASURED IN MILLIMETERS?

Great actors will fight to play someone who is complex, richly detailed and interesting. Giving the character back story, family, friends, hobbies, quirks, peccadilloes, idiosyncrasies, etc., goes a long way towards building a multidimensional person that we want to watch a movie about. Does he or she have a dramatic flaw or a goal? What personal problem does this character need to solve? How does he arc or change? What does he learn during the course of the story, and how does it enable him to resolve his internal AND external issues? Keep in mind: if your script is under 95 pages, that should be an immediate red flag -- what’s likely missing is depth of character, which needs to be established in the form of *character-defining scenes* in your first ten pages (establishing the character(s) in his/her known world.)

Tuesday, February 12, 2008

Yay, the Strike is Over.

We were all pretty tired of it, weren't we? Finally things can get back to normal in town and the tens of thousands of folks who depend on business as usual in this town might be able to pay their rent by April.

Now onto more important matters. Behold these newly leaked photos of the reimagined starship "Enterprise."
Click to embiggen! High-rez pix!

And here's another one:

What do you guys think? Me, I like that they kept the same basic shape and, interestingly, some of the exact details from the original design--yet radically changed the warp nacelles. Hmm. I don't think it's a home run like the way the refit for the movies way back in 1978 was. It may not even be a base hit. Watching the remastered original Star Trek episodes with the redone all-CGI "Enterprise" proves how well the original design holds up when shot in high rez. This version just looks a little like changes for the sake of changes, but not actually improved.

--Jim C.

Monday, February 11, 2008

THE AMAZING SCRIPT DIET


The one class no one wants to take is actually the secret formula to kicking your writing into overdrive.

By Jim Cirile

1,500 words. That’s how long my Agent’s Hot Sheet columns for “Creative Screenwriting” must be. No longer, no shorter. May not sound like much, and indeed, it isn’t. The industry bigwigs on my panel are all characters with colorful stories. And so the first draft of each column always comes in around 2,500 words. Inevitably I am faced with a conundrum—how to crunch all this agenty goodness so it will fit—and here’s the key—*without actually losing any of the content?*

It used to be much harder to do than it is now. Because I took a copy editing class at UCLA.

A few years back, when I found myself doing more and more magazine and internet articles, I enrolled in UCLA’s certificate in journalism program. I had never actually learned to write in proper newspaper and magazine style, how to source stories, how to write copy for broadcast, etc. All useful stuff and surprisingly all useful for screenwriting, too.

But then came Karre Jacobs’ copy editing class.

My first reaction: yecch. It was all about grammar and punctuation and proofreading and “AP Style Guide” rules. But it was Required. So somewhat painfully, I bought the dry-as-Gobi textbooks and dragged myself to class. Little did I know I was entering a chrysalis, soon to emerge a lean, mean editing machine.

We started out by proofreading old news stories written by former students. This was pretty easy. It’s always easier to spot excess verbosity on others’ work (streamlining your own work is something else.) Then we learned the Associated Press style rules. These are important for newspaper and magazine stories, since most publications go by AP style. AP governs things like whether to capitalize President or not, whether you should write out “twenty three” or use the digits, when to use a comma and when to use an em-dash, and on and on. Borrrring. But I came to realize — heck, these same rules apply to a well-formatted screenplay. And screenplays became a lot less confusing when people actually did follow the direct address rule (always use a comma before and after any direct address—right, bub?)

But most importantly, we learned to be concise — get the point across in the *fewest possible words.* I became aghast as I looked back on my scripts. They were all clunky, overwritten wordathons. Agh! So much of my writing was just filler.

Light bulb now ablaze and grafted to my skull, I changed things like Paco yawns, still half asleep, gets out of bed, covers spilling to the floor, reaches over to turn off the lights and sleepily heads into the bathroom to... Paco yawns, jumps out of bed, trudges to the bathroom. All the other action is either implied (something the actor will likely add automatically, therefore, no need to write it) or just unnecessary. An overwritten 27-word sentence becomes a tight 10-word one without losing anything. Amazing! Scripts that I’d thought were tight enough to bounce quarters off of dropped 5 pages of dead weight without losing a single scene or line of dialogue. It was as if my scripts had all undergone the most amazing and painless diet ever, with no risk of the weight ever coming back!

So here I am with this 2,472-word column, two hours till deadline and almost 1,000 words to cut. I always allow my first drafts to go long to make sure I get everything in. And then—it’s copy editing time. EVERY sentence, every word gets scrutinized. 10-word sentences are reduced to five. First to go? Unnecessary asides like, “Yeah, well, it’s like I always say,” and “In my mind, generally speaking, I would say...” All that verbal chaff we tack on in our day-to-day speech—out the window. Next I take a hard look at the quotes. Inevitably the panelists reiterate themselves. They state their premise, make their point, then reiterate the premise. We all do it when we speak. But in an article—out. (Hint: watch for this in your dialogue, too.)


Now down to about 2,000 words. In the zone. This is where it gets tricky. Everything gets scrutinized again. Adjectives—generally not needed. Out they go. My snide commentary (sniff, sniff) gets cut to the bone. I cut and cut, but—and here’s the thing—never excise substance. The key points must remain. Suddenly and miraculously, that column will hit the magic 1,500-word mark, and it will be much tighter than if it had run in its original form.

Do the same thing with your scripts.

If I had to identify one thing that writers in general need to work on, it’s not structure or characterization, although obviously those things are important. But most everyone who’s written a script has read a few books or taken a class or two and has a decent idea. But many of us forget the importance of the presentation. If the writing is tight, lean, punchy, it will grab the reader by the throat from page one. It will tell the reader, “you’re in good hands, this guy’s a pro.” And they will read on. But if the script is overwritten, your script will soon be on the pass pile.

So if you only take one class this year, pause for a second. Enrolling in a good screenwriting program WILL help. But what you might REALLY need is to learn how to ruthlessly edit your own writing. And one inexpensive, seemingly tedious copy editing class at your local university might be the weight loss plan that will turn it into a decathlete.

Saturday, February 09, 2008

The Deal's on the Table

Is it almost over? Is the town finally going to get back to work? Could be. We may know by Sunday night. Here's the latest:

LOS ANGELES — Hollywood writers got their first look Saturday at details of a tentative agreement with studios that could put the strike-crippled entertainment industry back to work.

A summary of the proposed deal was posted on the Writers Guild of America's Web site hours before members were to attend meetings on the East and West Coasts to voice their opinions. The writers planned to gather behind closed doors Saturday afternoon in New York and later in Los Angeles to consider the deal that guild leaders said "protects a future in which the Internet becomes the primary means of both content creation and delivery."

Compensation for projects delivered via digital media was the central issue in the 3-month-old walkout, which idled thousands of workers, disrupted the TV season and moviemaking and took the shine off Hollywood's awards season.

If guild members react favorably to the proposed deal, the guild's board could vote Sunday to lift the strike order and the industry could be up and running Monday. This month's Oscars ceremony, which has been under the cloud of a union and actors boycott, also would be a winner.

Sunday's Grammy Awards ceremony has a picket-free pass from the union.

An outline of the three-year deal was reached in recent talks between media executives and the guild, with lawyers then drafting the contract language that was concluded Friday.

According to the guild's summary, the deal provides union jurisdiction over projects created for the Internet based on certain guidelines, sets compensation for streamed, ad-supported programs and increases residuals for downloaded movies and TV programs.

The writers deal is similar to one reached last month by the Directors Guild of America, including a provision that compensation for ad-supported streaming doesn't kick in until after a window of between 17 to 24 days deemed "promotional" by the studios.

Writers would get a maximum $1,200 flat fee for streamed programs in the deal's first two years and then get a percentage of a distributor's gross in year three _ the last point an improvement on the directors deal, which remains at the flat payment rate.

"Much has been achieved, and while this agreement is neither perfect nor perhaps all that we deserve for the countless hours of hard work and sacrifice, our strike has been a success," guild leaders Patric Verrone and Michael Winship said in an e-mailed message to members.

Verrone is president of the Writers Guild of America, West, while Winship heads the smaller Writers Guild of America, East, which together represent 12,000 members. About 10,000 have been affected by the strike.

The guild and the Alliance of Motion Picture and Television Producers, which represents studios, have not publicly commented on the proposed contract because of a joint media blackout.

One observer said the guild gained ground in the deal but not as much as it wanted.

"It's a mixed deal but far better than the writers would have been able to get three months ago. The strike was a qualified success," said Jonathan Handel, an entertainment attorney with the TroyGould firm and a former associate counsel for the writers guild.

The walkout "paved the way for the directors to get a better deal than they would otherwise have gotten. That in turn became the foundation for further improvements the writers achieved," Handel said.

Tuesday, January 22, 2008

MOVEMENT!

This was about the best e-mail I could have received today. Some have speculated that the settling of the DGA strike so quickly would put pressure on all sides to conclude the WGA strike. So it is with profound joy that I read Patric Verrone's latest strike update mail today (1/22/08.) The AMPTP is FINALLY ready, it seems, to sit back down and negotiate. Brother, let's hope so.
To Our Fellow Members,

We have responded favorably to the invitation from the AMPTP to enter into informal talks that will help establish a reasonable basis for returning to negotiations. During this period, we have agreed to a complete news blackout. We are grateful for this opportunity to engage in meaningful discussion with industry leaders that we hope will lead to a contract. We ask that all members exercise restraint in their public statements during this critical period.

In order to make absolutely clear our commitment to bringing a speedy conclusion to negotiations, we have decided to withdraw our proposals on reality and animation. Our organizing efforts to achieve Guild representation in these genres for writers will continue. You will hear more about this in the next two weeks.

On another issue, the Writers Guild, West Board of Directors has voted not to picket the Grammy Awards in Los Angeles. Members of the American Federation of Musicians (AFM) face many of the same issues concerning compensation in new media that we do. In the interest of advancing our goal of achieving a fair contract, the WGAW Board felt that this gesture should be made on behalf our brothers and sisters in AFM and the American Federation of Television and Radio Artists (AFTRA).

Best,

Patric M. Verrone

Friday, January 18, 2008

Strike Update

This just in from the WGA (1/18/08.) Could this mean possible forward movement on a settlement? We'll see...


To Our Fellow Members,

As you know, the Directors Guild announced yesterday that it has reached a tentative agreement with the AMPTP. We are waiting for the full terms of the deal to be made available so that we can carefully analyze and evaluate the language and numbers. Until then, members can review the DGA's press release (found here:

For more than a month we have been urging the conglomerates to return to the table and bargain in good faith. Now that negotiations with the DGA are finished, the AMPTP has reached out to us to begin informal talks. We are committed to moving the process forward to achieve the best contract possible.

Know, too, that we have signed four more agreements with important, independent feature producers. They are Mandate Pictures, Bob Yari's Sixth Floor Literary Properties, Overt Operations/Anonymous Content, and Sidney Kimmel Entertainment. These deals return more people to work and provide further incentive to the media conglomerates to settle our contract soon.

We invite all our members to a consolidated picket line next Tuesday at Paramount studios. As always, picketing information can be found at:

http://www.wga.org/subpage_member.aspx?id=2536.

We look forward to working for you and with you as we move towards a successful resolution. We are all in this together.

Best,

John F. Bowman
Chair, WGA Negotiating Committee

Patric M. Verrone
President, WGA West

Michael Winship
President, WGA East